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Testing told me I used ~3,500 bytes for each frame - at 10 FPS, that’s ~35 KB/sec. While a nice T1 line could handle that, it’d easily saturate a 56k modem. And supporting even 1,000 clients would mean pushing 35 megabytes a second - way too much!
,更多细节参见Line官方版本下载
So, how does OsmAnd use this structure to calculate your route at lightning speed? It's a multi-step process:
Run a command via SSH
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